First Look
Guus is a healer from the Way of Honor faction. He is not a universal hero: his potential is revealed only in teams with physical heroes.
All of Guus's abilities revolve around distributing golden feathers, which enhance the critical potential and healing of allies.
The ultimate ability, "Under the Wing," restores health and gives a golden feather that increases the chance of a critical hit.
"Feather Squad" gives golden feathers only to those who stand in front of Guus.
"Beak Peak" saves an ally with a golden feather from death, restoring part of their health, after which the feather disappears.
The fourth ability, "Honkageddon":
Guus's own critical hits now work differently: when he lands a critical hit, no additional damage is dealt; instead, health is restored to all allies near the attack target, and they also receive golden feathers.
If an ally has a golden feather, their critical hits deal increased damage, and Way of Honor heroes additionally increase their damage by 10%. Thus, Guus's crits do not attack, but support allies.
Guus is most effective in teams with physical heroes and crit-based champions, especially with Way of Honor heroes. In teams with mages, his effectiveness is minimal, as he only boosts physical critical chance.
Guus's position in the team is average, so only some allies can receive a golden feather through the second ability, which reduces his versatility.
Guus's talismans focus on strength and critical hit chance. Crits are needed not for damage, but for supporting allies.
Guus is the first hero to receive the first artifact for resilience.
Guus is a specialized healer-buffer who is effective only in certain teams focused on physical crit. His mechanics require careful positioning and team selection. In mage-based teams, his effectiveness is almost absent. However, in a properly built physical team, he provides stable healing and enhances allies' critical hits.
Meet Guus with JohnyLviv